What it does
The race timer starts counting when its start conditions are met and then runs according to the rest of its setup. The pause condition adds a third state: while the pause conditions are true, the timer holds its current value, and once they clear it carries on counting from there.
Most setups don't need this, so Enable Pause Condition is off by default. Tick it only if you have a clear reason to stop the clock partway through.
Setting it up
Pause conditions are built the same way as start conditions: pick channels, set how each one is compared, and combine them. If you've already set up the start, this will feel familiar. Some examples of when a pause makes sense:
- Stopping the timer while the car is stationary in a pit box, so it only counts moving time.
- Holding the clock while a switch on the dash is on, for example during a caution period.
- Pausing below a road speed on a timed test so waiting in line doesn't count.
Things to check
Think through how your pause and start conditions overlap. If the pause is true at the moment the timer should begin, the clock won't move when you expect it to. Test on the bench or in the driveway and watch the timer on your dash or in NSP before relying on it. To zero the timer, see race timer reset. For other driver aids, see vehicle functions and launch control.




